Salut,
les Mii sont les personnage que l'on cré sur la wii pour les utiliser sur certain jeux (ce sont des avatars)
Il est comme vous le savez possible d'enregistrer votre Mii sur la wiimoteafin de l'utiliser sur une autre Wii que la votre.
voici la structure d'un Mii ce qui peut être tres sympa à savoir car vu que comme deja dis ça avance pour la wiimote sur PC pourquoi pas utiliser les Mii sur des jeux PC ??? (il faudra recréer cependant les formes en
3D pour PC mais pourquoi pas ;-)
Je penses que certaines persones vont s'amuser à ça ...
Mii Data Structure (work in progress): | Code: |
typedef unsigned char u8; typedef unsigned short u16; typedef unsigned int u32;
#define MII_NAME_LENGTH 10 #define MII_CREATOR_NAME_LENGTH 10
#define MII_HEIGHT_MIN 0x00 #define MII_HEIGHT_MAX 0x7F
#define MII_WEIGHT_MIN 0x00 #define MII_WEIGHT_MAX 0x7F
typedef struct { // addr: 0x00 & 0x01 u16 invalid:1; u16 isGirl:1; u16 month:4; u16 day:5; u16 favColor:4; // 0 - 11 (changing to 1111, along with setting the preceeding bit // results in a grey shirt, some values over 11 will crash the Wii // when trying to change the favorite color). u16 unknown:1;
// addr: 0x02 through 0x15 u16 name[MII_NAME_LENGTH];
// addr: 0x16 u8 height;
// addr: 0x17 u8 weight;
// addr: 0x18 - 0x1B u8 miiID1; // Unique Mii identifier u8 miiID2; u8 miiID3; u8 miiID4;
// addr: 0x1C & 0x1D & 0x1E & 0x1F u8 systemID0; // Checksum8 of first 3 bytes of mac addr u8 systemID1; // mac addr 3rd-to-last byte u8 systemID2; // mac addr 2nd-to-last byte u8 systemID3; // mac addr last byte
// addr: 0x20 u16 faceshape:3; u16 skinColor:3; // 0 - 5 u16 unknown:?; u16 facialFeature:4; // 0 - 11
// addr: 0x22 & 0x23 u16 unknown:7; // Hair type falls in here u16 hairColor:3; u16 hairPart:1;
// addr: 0x24 & 0x25 u16 unknown:?; // Eyebrow type falls in here u16 eyebrowrotation:?; u16 unknown:?;
// addr: 0x26 & 0x27 u16 eyebrowColor:3; u16 eyebrowSize:5; // min 0, max 16 (depends on eyebrow type?) u16 eyebrowVOffset:?; u16 eyebrowSpacing:?;
// addr: 0x28 & 0x29 u16 unknown:8; // Eye type falls in here u16 eyeRotation:3; u16 unknown:1; u16 eyeHeight:4; // 12 == mid, 0 == highest
// addr: 0x2A & 0x2B u16 eyeColor:3; u16 unknown:13;
// addr: 0x2C & 0x2D u16 noseType:4; // 0 - 11 u16 noseSize:4; // 0 - 8 u16 noseHeight:4; // 0 - 9? u16 unknown:3;
// addr: 0x2E & 2F u16 lipType:5; u16 unknown:11;
// addr: 0x30 u8 unknown:1; u8 glassesType:3; u8 glassesColor:3; u8 unknown:1;
// addr: 0x31 & 32 u16 glassesSize:3; u16 unknown:1; u16 glassesHeight:4; u16 mustacheType:2; u16 beardType:2; u16 facialHairColor:3; u16 unknown:2;
// addr: 0x33 u8 mustacheSize:3; // 0 (max) - ? (min) u8 unknown:1; u8 mustacheHeight:4; // 0 (high) - 16 (low)
// addr: 0x34 & 0x35 u16 moleOn:1; u16 moleSize:3; // ? - 8 u16 moleHeight:5; // 0 - u16 unknown:4; u16 moleHorizontal:3; // 0 (left) - ? (right)
// addr: 0x36 u16 creatorName[MII_CREATOR_NAME_LENGTH];
} MII_DATA_STRUCT; |
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